Update #011
- Bad Hair

- 6. Apr. 2019
- 2 Min. Lesezeit
There have been some obvious changes this week, but let's start from beginning on.
Right on Monday I started off by fixing a heavy bug. The problem was that the road behaved really weird when going up or down, especially whilst also turning left or right. Somehow I managed to remove that, still not sure how.
The next issue I faced was the obstacle placement. Until this week, obstacles were just placed randomly somewhere on the track. The problem with this technique is the potential of multiple obstructions spawning really close to one another or even on the same spot. That's why I replaced that method with something more reliable. One obstacle is now being placed a few units in front of the last one. That distance surely includes some variety, but it prevents obstruction being created too close to one another.
After a request on Twitter, I implemented a cleaner death. As you have seen above, his idea was to not stop the camera directly when the player gets hit, but to slow it down. That helps creating the illusion of really losing your ball. Honestly, the physics of the death scene didn't actually work anyways, so that's another reason for quickly getting the ball off camera.
The next topic already let to a discussion: The graphics. You already noticed the red road and blue background. I'm seriously still unsure whether I want to keep them as they are. As a reference, I looked up some games by "Voodoo Games" like "Color Road" and made my game fit to their style. I know how well their games sell, so this style of graphics somehow has to be good, but personally I'm just not sure if I'm happy with them. Please let me hear your opinion. I think I would prefer a full 3D map, but I'm also aware of the time consuming process to create such a little world.
Anyways, that's it for the game section this week.
There is just one more thing to tell you about, my website:

It's coming along slow but continuous. The whole game section is already done (and that includes more than just the page you see here). Has anyone already found the hidden link in Update #09 ? If not, just wait for the official reveal, but don't be too excited, it will take some time.
Okay, that's it for this week!
Have a wonderful Bad Hair Day,
Bad Hair



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